package com.lineage.server.model.skill.skillmode;

import com.lineage.config.ConfigIllusionstSkill;
import com.lineage.server.model.Instance.L1NpcInstance;
import com.lineage.server.model.Instance.L1PcInstance;
import com.lineage.server.model.L1Character;
import com.lineage.server.model.L1Magic;

public class ILLUSION_AVATAR extends SkillMode {
  public int start(L1PcInstance srcpc, L1Character cha, L1Magic magic, int integer) throws Exception {
    int dmg = 0;
    if (cha instanceof L1PcInstance && !cha.hasSkillEffect(219)) {
      L1PcInstance pc = (L1PcInstance)cha;
      pc.addDmgup(10);
      pc.addBowDmgup(10);
      pc.setAvatar(ConfigIllusionstSkill.ILLUSION_AVATAR_DAMAGE);
      cha.setSkillEffect(219, integer * 1000);
    } 
    return 0;
  }
  
  public int start(L1NpcInstance npc, L1Character cha, L1Magic magic, int integer) throws Exception {
    int dmg = 0;
    return 0;
  }
  
  public void start(L1PcInstance srcpc, Object obj) throws Exception {}
  
  public void stop(L1Character cha) throws Exception {
    if (cha instanceof L1PcInstance) {
      L1PcInstance pc = (L1PcInstance)cha;
      pc.addDmgup(-10);
      pc.addBowDmgup(-10);
      pc.setAvatar(-ConfigIllusionstSkill.ILLUSION_AVATAR_DAMAGE);
    } 
  }
}
